

With the right strategy, you can spam minion cards frequently, you just need to back him up with a tank or healer! Whenever he kills an enemy unit or attacks the enemy fort, a random card in your hand has its mana cost reduced by 1. Out-putting the same amount of damage as the Cleaver, only with a higher mana cost, Crakgun needs one hell of a passive to justify his cost. Getting even a single second worth of DPS can turn the tide of a fight. Most of the time, the damage upon arrival is enough to kill the target.įorcing enemy minions to move back into range after the Incubus teleports away is a great advantage too. If a ranged minions attacks an Incubus, he’ll teleport to the target and deal high damage. With buffs like Frenzy or Rage, it can win an entire game on its own!įor countering ranged units, the Incubus is perfect. It’ll deal a whopping 180 damage to structures, attacking even 3 seconds. Summoning it while one lane is occupied can lead to considerable damage to the enemy fort. One of my personal favorites, the Rammer doesn’t target anything except structures. So if you’re going to summon it, make sure you have some ranged back-up to help deal with swarms. High cost units, boss minions and structures are vulnerable to a minion like this.Īs the Minion Masters game hints itself, swarming a Cleaver with groups is very effective. One of the hardest hitting melee minions in the game, the Cleaver hits for 300 damage every 5 seconds. One of the best emergency defense mechanics in the game, you should consider him for any all-out-attack decks you can think of. As he’ll deal 50 damage and knock back all nearby enemies, as well as summon two Swarmers.

Most of his power comes when he enters, or leaves, the battlefield. Morgrul is a Legendary unit with a low cost, he’ll attack twice every 3 seconds for medium damage. Also great as a fast answer to enemies attacking your fort. Three units are summoned, they’re agile and attack fast, but any flick in their direction will kill them.īest used as back-up for ranged units, or for accessing enemy back-lines quickly. The Ragers themselves have low damage and health, instead their usefulness comes in the form of buffing allies.ĭefinitely worth having in a deck that really needs Rage to get going!įor a piddly mana cost of 2, you can have a versatile Voidborne minion. All other allied minions will gain Rage, doubling their damage while they’re alive. Two units are summoned when Morgrul’s Ragers entire the battlefield. However, if you can think of the right strategy, you could have an amazing deck on your hands! The first one played doesn’t have much going for it in terms of stats but at 5 stacks, each warrior has 800 health and hits for 410 damage.Ī problem remains with its mana cost, games are so fast you can’t depend on Demon Warriors to be your main front-line.

Now, Demon Warrior cards gain stacks whenever one is played. Previously a pretty much useless unit, the Demon Warrior has been reworked recently. Some higher mana minions aren’t as useful as lower ones, I’ll be detailing it all for each unit! Rankings aren’t dependant on mana cost, it’ll also account for how strong they are compared to their mana. If you’re unfamiliar with this faction, you’ll be learning a ton of information to use in competitive play. I’ll be going through the 10 best Voidborne units in Minion Masters. While they don’t have much synergy in the way of unique mechanics, Voidborne minions can easily fit into any deck. Fielding some of the most powerful and versatile minions in the entirety of Minion Masters, Voidborne units are well worth looking into.
